There are 65 charms that can be attached to a wide range of weapons. Some paint schemes will be unlocked and added to standard weapons when unique variants of those weapons are acquired. Others require spray cans to unlock them. Some paint schemes are unlocked by default. These appearance options can be applied at a workbench, or they can be applied anywhere, at any time, through the Arsenal Menu. Many weapons offer a range of paint schemes to customize the appearance of the weapon, and many weapons can be equipped with charms to add another personal touch. Check out the page How to Get Specific Resources for details on how to acquire these resources. The type and quantity of the resources depends on the weapon type and the rank of the mods. Performance mods are unlocked with resources. They can be found at the Guerrilla Camps and Hideouts, at captured FND bases, and positioned regularly along the many guerrilla trails throughout Yara. Performance mods are unlocked and applied at a workbench. There are mods that increase ammo carry capacity, and other mods that increase defense to different types of damage. Most weapons have an array of performance mod sockets, and each socket contains multiple options that offer things like alternate ammo types and different types of scopes and suppressors. toAssembleFile('GravityBeltFuelHook.Almost all weapons can be customized in one way or another. toAssembleFile('SkillPointsHook.CEA', MemRec) toAssembleFile('PerkPointsCheckHook.CEA', MemRec) toAssembleFile('ArmorHook.CEA', MemRec) toAssembleFile('VehicleCoordHook.CEA', MemRec) toAssembleFile('WaypointHook.CEA', MemRec) toAssembleFile('PrincipalAxesHook.CEA', MemRec) Perhaps someone should explain where we are supposed to put them in and everything since saying "put them in the launch parameters" could mean as a shortcut, in the steam menu, or in Ubisoft launcher which makes it unhelpful. tried them all 1 at a time and none of them worked. No, I am running an unmodded version and have tried setting the launch parameters as -DEVMODE, '-DEVMODE', and "-DEVMODE". I am running the game with mods, could that be interfering with the table? So, I tried your suggestion on how to get this table working and I'm still getting no joy. I2CETLogger :: CETlog - ERROR: autoAssembleFile: No code reports an error:Įrror with "CoordHook.CEA", AOB pattern not found: "0F28xxxxxxxxxx0F29xxxx0F28xxxxxxxxxx0F29xxxx4D" The table works when you enter the code "-DEVMODE" in the launch parameters.
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